Lights Out
Periodic blackout — navigation and callouts become critical
Tip: Memorize inbound/outbound lanes during the first lit shift
Clock in at DE NILE SHIPPING with up to four friends. Drift forklifts, stack physics chaos, and try not to crash out — your paycheck depends on it.
Community wiki — not affiliated with Aggro Crab. Mechanics may be updated post-launch; verify in-game when unsure.
Crashout Crew is a cooperative warehouse action game from Aggro Crab (PEAK, Another Crab's Treasure). You and up to three friends operate boost-enabled forklifts at DE NILE SHIPPING, fulfilling absurd global orders while physics, hazards, and stress threaten every shift. It is often compared to Overcooked — except you are drifting industrial machinery instead of chopping onions.
| Crashout Crew | Overcooked | |
|---|---|---|
| Core loop | Grab, stack, ship physics boxes under time pressure | Prep, cook, serve dishes in timed kitchens |
| Chaos source | Forklift drift, meteors, bees, ghosts, crash outs | Fire, cramped layouts, recipe complexity |
| Progression | Per-contract upgrades that reset after each contract | Level-based campaign progression |
| Tone | OSHA-hostile warehouse satire | Restaurant comedy |
Every shift follows the same rhythm: identify cargo, grab it with patented Easy-Grab forks, stack and sort without burying the floor, then ship orders before the deadline. Speed wins contracts — but reckless driving deducts pay and raises stress.
Use Easy-Grab to lift lemons, anvils, explosives, primates, and 20+ other box types. Position forks carefully — physics will punish sloppy pickups.
Keep lanes clear and yell callouts so teammates avoid collisions. Piles of missed quotas (and chickens) can block the entire warehouse.
Deliver the correct quantities to outbound zones. Wrong shipments — especially volatile cargo like bees — can trigger instant crash outs.
Forklifts are tuned for productivity, not safety. Boost and drift to hit deadlines, but smashing coworkers damages stock and wages.
Crashout Crew is built for online lobby co-op with up to four players. Teamwork callouts matter as much as forklift skill — especially when Safety Violations flip the lights off.
Expect voice chat to devolve into laughter after the first bee-related wrong shipment. That is normal.
Join the official Aggro Crab Discord — Crashout Crew has a dedicated LFG section. Post your platform, mic preference, and whether you are chasing S ranks or casual chaos.
The campaign spans 20+ unique contracts. Each contract contains five shifts with escalating chaos. Completing shifts efficiently improves rank; damage and collisions are deducted from pay.
S rank grinding: minimize collisions, stabilize one player as outbound specialist, and only enable extra Safety Violations after the crew masters base shifts.
Stress is the hidden fail state. When a worker crashes out, they enter an uncontrolled rampage that wrecks stock and sabotages teammates — the domino effect is often funnier than failing the shift.
Earn wages each shift and spend them on forklift and warehouse devices. DE NILE SHIPPING will not fund safety — you buy productivity with your own paycheck.
Recommended flow: Shift 1 — observe pain points · Shift 2–3 — buy fixes for your role · Shift 4–5 — push rank with tailored gear. Rebuy after each new contract.
Optional modifiers voted by the crew. They are the difficulty spike for crews who mastered vanilla shifts — not mandatory for first clears.
Periodic blackout — navigation and callouts become critical
Tip: Memorize inbound/outbound lanes during the first lit shift
Spectral forces throw objects — stock moves unpredictably
Tip: Assign a floater to recover stray crates before shipping
Random impacts stagger drivers and scatter cargo
Tip: Pause boosts when meteor audio cues play
Extra environmental traps layered on base physics
Tip: Enable one violation at a time until clears stay consistent
Treat violations like Overcooked's Kevin levels: learn the base kitchen first, then add one spice at a time.
Offline solo teaches grab angles without embarrassing friends.
Only one player should drift aggressively per lane.
"Behind" prevents the most expensive collisions.
Cargo mix changes routing — do not reuse shift 1 paths blindly.
Upgrades reset — invest before the final shift.
Base shifts already include bees and meteors.
Quick callouts beat perfect mechanics in pub lobbies.
Short shifts reward fast mental resets after disasters.
Game Pass and Steam cross-play rules follow Xbox/Steam policies.
Launch week patches plus GPU drivers fix many stutters.
Inbound picker · stacker · shipper · floater for hazards — stick to roles for five shifts.
Lowest-stress player handles bee counts and volatile finals.
Add Lights Out only after two clean contracts without violations.
Place pads away from meteor lanes and honey spills.
Buy grip before speed when collisions are your rank blocker.
Yes — it launches on Xbox Game Pass (Play Anywhere) alongside Steam and Xbox Series X|S on May 28, 2026.
No local split-screen at launch. Online co-op and solo offline are supported.
Roughly 8–10 hours to finish all contracts; chasing S ranks and Safety Violations adds more time.
Aggro Crab stated the launch build is content-complete. Bug-fix and stability patches are possible; large content DLC is not announced.
Aggro Crab — the Seattle studio behind PEAK, Another Crab's Treasure, and Going Under.
Minimum spec is modest (GTX 1050 class). Deck performance varies — lower settings and cap FPS if needed.
Official Steam minimum specifications for the PC version.
Recommended specs were not listed at launch — prioritize stable 60 FPS over max settings in co-op.
Physics co-op spikes CPU and network load on day one. Try these fixes before blaming your forklift skills.
Bookmark these for purchase links, patch notes, and community support.